﻿// Necroz project team © <2015> <ArchLord2EMU>
// 
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or any later version.
// 
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.
// 
// Author:Sagara
// Date:2015-09-24-21:57

using System.IO;
using System.Text;
using AL2Game.Interfaces;
using ArchLord2Commons.IoC;
using ArchLord2Commons.Network;
using ArchLord2Commons.Utils;

namespace AL2Game.Network.Frames.Recv
{
    class RfGetClientAuthorizeData : AALNetFrame
    {
        private string _token;
        public override bool ProcessRead()
        {

            using (MemoryStream stream = new MemoryStream(FrameBuffer))
            using (BinaryReader reader = new BinaryReader(stream))
            {
                reader.Skip(9);

                _token = reader.ReadString(32, Encoding.ASCII).Replace("\0", "");
            }
            //unk 28 byts

            return true;
        }

        public override void PassToEngine(AALClient receiver)
        {
            Global.GetMember<IAuthorizeService>().AuthorizeAction(_token, (Al2Connection) receiver);
        }
    }
}
